WHAT
The CyberAdventure project aims to create a learning computer game for the Online Safety Education of children (7 – 12 years old) – the CyberAdventure Game.
The goal of is to raise children’s awareness regarding Internet risks and to promote responsible behaviour online. WHY
Children have regular access to the internet from early ages and are especially vulnerable to misconduct and other risks;
Teachers (and parents) are called upon to have a stronger role in preparing children to defend themselves from misconduct in the Internet and to promote responsible behaviour; There is evidence that teachers miss the competences and tools to engage in online safety education with their pupils/students; A game can be an easy-to-use and playful tool, capable of engaging both teachers and children, around a serious topic such as online security, and provide a simulated context in which children may experience/understand the consequences of misconduct and other risks without been exposed to real danger/harm. |
HOW
The Game is address specific learning objectives on online safety adequate to the age-group 7 to 12 yo. It provides a simulated and meaningful context in which children, with the aid of educators or by themselves, may learn in a safe and playful way, about the risks of the Internet and the proper behaviour and cautions to have when going online.
In the game, players will have to deal with many different situations, like cyberbullying, harassment, inappropriate content, data protection violations, etc. and act appropriately to minimize the Internet risks and avoid misconduct.
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