CyberAdventure
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WHAT
The CyberAdventure project aims to create a learning computer game for the Online Safety Education of children (7 – 12 years old) – the CyberAdventure Game.
The goal of  is to raise children’s awareness regarding Internet risks and to promote responsible behaviour online.
WHY
Children have regular access to the internet from early ages and are especially vulnerable to misconduct and other risks;

Teachers (and parents) are called upon to have a stronger role in preparing children to defend themselves from misconduct in the Internet and to promote responsible behaviour;

There is evidence that teachers miss the competences and tools to engage in online safety education with their pupils/students;

A game can be an easy-to-use and playful tool, capable of engaging both teachers and children, around a serious topic such as online security, and provide a simulated context in which children may experience/understand the consequences of misconduct and other risks without been exposed to real danger/harm.
HOW
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GAME
The Game is address specific learning objectives on online safety adequate to the age-group 7 to 12 yo. It provides a simulated and meaningful context in which children, with the aid of educators or by themselves, may learn in a safe and playful way, about the risks of the Internet and the proper behaviour and cautions to have when going online.

In the game, players will have to deal with many different situations, like cyberbullying, harassment, inappropriate content, data protection violations, etc. and act appropriately to minimize the Internet risks and avoid misconduct.
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GAME MANUAL
The Game Manual is to provide clear instruction on how to access and play the game.
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TOOLKIT
The CyberAdventure Toolkit is to help capacitating teachers and other educators to use the Game and explore different learning opportunities on online safety topics that can help children to change attitudes and behaviours when using the Internet.
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PILOT TESTING
The pilot testing is a key activity enabling to evaluate the Game and the support materials next to the end users and to get their feedback in order to improve the final product. 
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FINAL EVENTS
The CyberAdventure Final Events are a half-day event set with the main objective of: presenting the project;  discussing the topic of Online Safety with teachers/trainers, parents and decision makers in the area of education; presenting the CyberAdventure Game and Toolkit.
WHO

​The project is a collaboration that brings different areas of expertise and different national perspectives on online safety,   pedagogy and learning games together to cooperate and exchange experiences in an effort to develop, disseminate and provide the community with the competences to address this issue.
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The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.Paragraph. Clique aqui para editar.
  
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